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Vestibular System

The Vestibular System is a complex sensory system responsible for providing the central nervous system with information about motion, equilibrium, and spatial orientation.
It is located in the inner ear and consists of the vestibular labyrinth, including the semicircular canals and otolith organs.
This system plays a crucial role in maintaining balance, stabilizing gaze during head and body movements, and coordinating posture and eye movements.
Optimal vestibular function is essential for everyday activities, and its dysfunction can lead to various clinical conditions, such as vertigo, dizziness, and balance disorders.
Resesarch in this field is crucial for understanding the mechanisms underlying vestibular processing and developing effective treatments for vestibular-related disorders.
PubCompare.ai, the AI-driven platform, can help optimize your Vestilbuar System research by identifying the most accurate and reproducible protocols from literature, preprints, and patents, ensuring your studies are efficient and reliable.

Most cited protocols related to «Vestibular System»

Prior to balance testing, participants complete a questionnaire regarding a history of dizziness and falls in the past 12 months. Balance testing consists of the modified Romberg Test of Standing Balance on Firm and Compliant Support Surfaces. This test examines the participant’s ability to stand unassisted under four test conditions that are designed to specifically test the sensory inputs that contribute to balance— the vestibular system, vision, and proprioception (Table 1; 7 (link)).
Balance testing was scored on a pass/fail basis. Test failure was defined as a subject 1) needing to open their eyes, 2) moving their arms or feet in order to achieve stability, or 3) beginning to fall or requiring operator intervention to maintain balance within a 30 second interval. Each subject who failed a Test Condition was eligible for one more attempt to pass. Because each successive Test Condition was more difficult than the condition preceding it, balance testing was concluded whenever a subject failed to pass a Test Condition (during the initial test or in the re-test). We focused on Test Condition 4 -- standing with eyes closed on a 16”×18”×3” foam pad – in which participants relied primarily on vestibular input. Of 5086 participants, 257 did not pass prior test conditions and did not participate in Test Condition 4. An additional 86 participants had missing data for Test condition 4, for a total of 343 excluded participants (6.7%). The time to failure (measured manually by stopwatch in seconds) was recorded in all subjects who participated in Test Condition 4; for subjects who passed Test Condition 4 the time to failure was set as 30 seconds (the maximum testing time). Further details of balance testing procedures are available (http://www.cdc.gov/nchs/data/nhanes/ba.pdf; 8).
Publication 2011
Arm, Upper Eye Foot Neoplasm Metastasis Proprioception Vestibular Labyrinth Vestibular System Vision
After completing the ABR measurements at 1, 3, 6, and 9 month of age at The Jackson Laboratory the inner ears were dissected out, immersed in 4% paraformaldehyde and shipped to the University at Buffalo for analyses of the cochlea and vestibular system. Our procedures for preparing cochleograms showing the percentage of missing inner hair cells (IHC) and outer hair cells (OHC) as a function of percent distance from the apex have been described in detail previously [14 (link), 15 (link), 122 ]. Mice evaluated by ABR at the Jackson Lab were euthanized by CO2 asphyxiation and decapitated. The temporal bones were removed, immersed in 4% paraformaldehyde, and shipped to the University at Buffalo for analysis. Cochleae were stained with Ehrlich's hematoxylin solution, the organ of Corti dissected out as a flat surface preparation, mounted in glycerin on glass slides and coverslipped. A person, blind to the results, dissected the cochleae and prepared the surface preparation. A second person blind to the experimental conditions counted the hair cells using a light microscope (Zeiss Standard, 400X magnification). By raising and lowering the focal plane, the investigator can determine if the hair cell nucleus, cuticular plate and stereocilia bundle were present. A hair cell was counted as present if both the cuticular plated and nucleus were clearly visible and considered missing if either were absent. OHC and IHC were counted along successive 0.12-0.24 mm intervals from the apex to the base. Using lab norms and custom software, the percentage of missing IHC and OHC were determined for each animal and a cochleogram was constructed showing the percentage of missing OHC and IHC as a function of percent distance from the apex of the cochlea. Position in the cochlea was related to frequency using a mouse tonotopic map [33 (link)]. In some cases, the cochlear surface preparations were photographed with a digital camera (SPOT Insight, Diagnostic Instruments Inc.) attached to a Zeiss Axioskop microscope, processed with imaging software (SPOT Software, version 4.6) and Adobe Photoshop 5.5.
To evaluate the condition of the cochlea and vestibular sensory epithelium in more detail, some inner ears were embedded in plastic using procedures described in our earlier publications [32 (link), 122 , 123 (link)]. Following fixation, inner ears were decalcified (Decal, Baxter Scientific Products), rinsed in phosphate buffered saline, dehydrated through a graded series of EtOH and then embedded in Epon 812 (Electron Microscopy Sciences). Sections were cut parallel to the modiolus of the cochlea at a thickness of three μm on an ultramicrotome, stained with 0.5% toluidine blue, mounted on glass slides, examined with a Zeiss microscope (Axioskop) and photographed with a digital camera as above. Sections (3 μm) were also taken from the utricle, saccule and crista ampullaris following similar procedures.
Publication 2016
Animals Asphyxia Auditory Hair Cell Buffaloes Cell Nucleus Cochlea Cochlear Diseases Cochlear Outer Hair Cell Crista Ampullaris Diagnosis Electron Microscopy Epithelium Epon 812 Ethanol Fingers Glycerin Hair Inner Auditory Hair Cells Labyrinth Light Microscopy Microscopy Mus Organ of Corti paraform Phosphates Saccule Saline Solution Stereocilia Temporal Bone Tolonium Chloride Training Programs Ultramicrotomy Utricle Vestibular Labyrinth Vestibular System Visually Impaired Persons
The physical stimuli measured by the vestibular system are bidirectional. Therefore, vestibular responses are bidirectional. This characteristic fundamentally influences the application of detection theory to vestibular responses. Specifically, subjects can rotate to the right or left, translate up or down, or tilt forward or backward and sense these different directions of motion. In contrast, photons provided to a subject during a light detection task are unidirectional; perceptions of light opposite to those evoked by photons do not exist as common experience includes nothing “on the other side” of complete darkness. Similarly, the standard hearing test, which is a common clinical application of detection theory, is unidirectional.
Because large differences exist between psychophysical functions for unidirectional and bidirectional stimuli, a brief comparison is warranted. The log of the stimulus amplitude is typically used for unidirectional stimuli; the log is not typically used for bidirectional stimuli because the log of a negative number is imaginary. The theoretical psychophysical function for detection (Yes/No) of unidirectional stimuli tasks ranges between 0% yes for very small magnitudes and 100% yes for large magnitudes. In comparison, because standard detection paradigms for bidirectional stimuli require that all stimuli be either all positive or all negative, the theoretical psychophysical function for detection (Yes/No) of bidirectional stimuli ranges between 50% yes for very small magnitudes and 100% yes for large magnitudes. Furthermore, both unidirectional and bidirectional cumulative distribution functions have two free parameters, but very different, and even somewhat contradictory, terminologies are used. For a direction-recognition task using bidirectional stimuli, we refer to “bias” (e.g., vestibular bias) as the stimulus level that yields the percentage correct midway between the lower and upper bounds of the psychometric function, and we used “threshold”, which is linearly proportional to the standard deviation of the noise (c.f. Table 1), to refer to the width of the transition (e.g., the standard deviation of a Gaussian probability density function underlying the psychometric function). For unidirectional stimuli, the term “threshold” replaces bidirectional “bias”, and “slope” replaces bidirectional “threshold.”
Note that we are not claiming that vestibular responses are the only sensations that are bidirectional as there are bidirectional aspects of other modalities. We are simply noting that vestibular responses are bidirectional and that this fundamental characteristic impacts the application of detection theory. Specifically, vestibular bias—often simply defined as an offset from zero—arises, at least in part, due to the bidirectional nature of vestibular responses. For example, unequal contributions from the left and right labyrinths can lead to vestibular bias. A similar vestibular bias can arise centrally from asymmetric processing of peripheral information. The cause/source of a vestibular bias—whether peripheral or central—is not crucial to the following analysis as either can yield vestibular bias. Unfortunately, as described in more detail below, “bias” is used in the detection theory literature to refer to the fact that the detection criteria might not be the same for all subjects, which forms a basis for “criterion bias”. Criterion bias will be introduced mathematically later, but, briefly stated criterion bias simply represents the tendency for a subject to prefer one choice over another. To help distinguish these two independent effects, we will generally avoid the use of “bias” by itself and will instead refer specifically to “vestibular bias” or “criterion bias”.
We assume that any vestibular bias is constant (e.g., independent of stimulus amplitude and duration). The presence of vestibular bias means that we must distinguish the actual (“objective”) stimuli—known to the experimenter—from the sensed (“subjective”) stimuli—experienced by the subject. To do so, we use an example comparing two stimuli with specific values. Like some other examples, the values are arbitrary. (When values are not arbitrary, we will specifically state this.) Assume objective stimulus amplitudes of 0 and 6°/s and a subjective vestibular bias (μ) of −2°/s, where the vestibular bias simply means that, in the presence of null stimuli (zero amplitude), this subject will, on average, subjectively experience stimuli equivalent to −2°/s. (For example, the presence of a vestibular bias might manifest as a positive VOR bias, though we do not assume that the VOR bias and the subjective bias are necessarily one and the same.)
The probability density functions for the objective stimuli are shown as impulse functions (Fig. 1a), since the objective stimuli are presumed to have much less variability (“noise”) than the subjective experience (Fig. 1c). Specifically, it is presumed that the motion devices are well controlled and provide nearly the same stimuli each time. The vestibular bias is represented by a rightward shift of the subjective axes relative to the objective axes (Fig. 1b). Therefore, the mean subjective motions sensed are −2 and +4°/s, respectively. But the sensed stimuli will have physiologic noise that is assumed Gaussian, with a standard deviation (σ) of 2°/s chosen for this example. This noise includes all physiologic sources of variability (afferent noise, processing noise, etc.).
For all analyses included herein, the noise for small near-threshold stimuli is assumed constant and is assumed to sum with the signal. The distributions in Fig. 1c can be interpreted as indicating that for a given stimulus amplitude the subjective sensation (sensed signal) for a given trial will be randomly selected from this probability distribution. A sensed signal near the mean is most likely, but individual trials can yield sensed signals above or below the mean, with the prevalence proportional to the magnitude of the probability density function (PDF). The equation for a Gaussian PDF can be written as:
f(x)=12πσ2e(xμ)22σ2.
The cumulative distribution functions (CDFs) for these PDFs are shown Fig. 1d. The CDFs represent the percentage of times that the subject’s perception would be less than the value on the abscissa (x-axis) for the given mean stimulus. (An example follows three paragraphs below.) The CDF is the integral of the PDF:
φ(x)=xf(x)dx=x12πσ2e(xμ)22σ2dx.
This integral does not have a closed form solution, so it is solved using standard numerical methods that often involve a special function called the error function (Hildebrand 1976 ; Wikipedia 2010b ). Figure 1e and f show the PDFs and CDFs in objective coordinates, which is accomplished by simply reversing the shift due to vestibular bias from objective (Fig. 1a) to subjective coordinates (Fig. 1b).
The second column of Fig. 1 shows the same variables but the units have been changed. Specifically, we have normalized all values by the standard deviation of the original distribution. This process of normalizing by the standard deviation is sometimes called “standardizing” the variable as this normalization yields one as the standard deviation. For the rest of the paper, we will only use distributions with a standard deviation of one (implicitly assuming standardization). For simplicity, we further assume that this standard deviation of the noise is always constant and does not depend upon the stimulus but this assumption (like others) can be relaxed if required by experimental findings. For this distribution, this normalization yields objective stimuli of 0 and +3 and subjective stimuli means of −1 and +2. This normalization is equivalent to changing units and does not limit the generality of any findings.
The CDFs of Fig. 1j represent the percentage of times that the subject’s perception would be less than the value on the abscissa (x-axis) for the given mean stimulus. For example, for the dashed distribution, the subjective mean is +2, so 50% of the trials would be perceived as less than +2 (and 50% greater than +2), and 2.28% of the trials involving a mean subjective stimulus of +2 (objective stimulus of +3) would be perceived as being negative.
This value of 2.28% can be calculated using the cumulative distribution function in MATLAB Statistics Toolbox as cdf(‘norm’,0,2,1), where ‘norm’ indicates that the distribution is normal (Gaussian), zero represents the “decision boundary”, one is the standard deviation in standard deviation units, and two is the mean of the subjective distribution. Placing the decision boundary at zero represents that we asked subjects to indicate whether their perception was positive or negative. (Decision boundaries will be discussed in more detail later.) We will show similar MATLAB functions in the text to help directly illustrate the calculations. These can easily be mapped to any other program (e.g., Excel, etc.).
The Gaussian assumption is justified by the central limit theorem of statistics (Larsen and Marx 1986 ; Wikipedia 2010a ). More fundamentally, it is not essential that the distributions be Gaussian, though for bidirectional vestibular responses, the noise distribution will typically be symmetric (or at least nearly symmetric). If the distributions are not Gaussian, the approach outlined here is still valid, though calculations would need to be redone using an appropriate distribution. (For example, all of the standard z-scores and d′ calculations—to be discussed in the following paragraphs—assume Gaussian noise.) We will take a few paragraphs below to introduce some standard signal detection metrics but readers seeking details should refer to another source, like Macmillan and Creelman (2005) .
Publication 2011
Darkness Epistropheus Hearing Tests Labyrinth Light Medical Devices Physical Examination Psychometrics Signal Detection (Psychology) THI-28 Vestibular Labyrinth Vestibular System
Experiments were conducted using a 6-degree-of-freedom motion platform (Moog© 6DOF2000E). Subjects were seated in a padded racing seat mounted on the platform. A 5-point harness held their bodies securely in place. A custom-fitted plastic mask secured the head against a cushioned mount thereby holding head position fixed relative to the chair. In some conditions, the chair was rotated 90° to position the subject in a side-down orientation relative to gravity. Sounds from the platform were masked by playing white noise in the subjects’ headphones. Responses were collected using a button box. These experiments were conducted in complete darkness. We describe our results as reflections of vestibular function, but we cannot eliminate the possibility that subjects also used somatosensory cues arising from the chair/harness to do the task.
We also measured heading discrimination based on visual signals. We did so to determine whether body orientation relative to gravity has a general effect that emerges in both vestibular and visual measurements or whether its effect is restricted to the vestibular system. During the visual experiment, subjects viewed the optic flow stimulus on a projection screen (149 × 127 cm) located ~70 cm in front of the eyes (see Fetsch et al. 2009 (link); Gu et al. 2010 for details). The scene was rendered stereoscopically and viewed through CrystalEyes© shutter glasses with a 60Hz refresh rate for each eye. The field of view through the glasses was ~70° × 90°.
Publication 2010
ARID1A protein, human Darkness Discrimination, Psychology Eyeglasses Gravity Human Body Optic Flow Reflex, Righting Sound Vestibular Labyrinth Vestibular System
When the prototype device was activated (system ON), electrical stimulation was exclusively delivered to the LAN (the vestibular nerve branch naturally responding to rotations around the vertical axis). Stimulation consisted of trains of charge-balanced, biphasic pulses (200 μs/phase) presented at 400 pulses/s. As described previously, the activation of unilateral electrical stimulation of the vestibular system requires a two-step process (10 (link), 27 (link)). Briefly, the patients first received constant amplitude electrical stimulation on their LAN for 30 min to ensure that all vestibular symptoms (e.g., vertigo, nystagmic responses) vanished. This steady-state, constant amplitude stimulation stage served to artificially restore a baseline or “spontaneous” firing rate in their deafferented nerve. Then, only when they were “adapted” to the steady-state stimulation, the amplitude of the electrical stimulation could be increased (up-modulated) for generating eye movements in one direction and decreased (down-modulated) for generating eye movements in the opposite direction. In our experiments, motion information was captured by a three-axis gyroscope (LYPR540AH; ST Microelectronics; Geneva, Switzerland) and its signal was used to up- and down-modulate the amplitude of the train of pulses delivered via the vestibular electrode.
The current values of the steady-state stimulation for each patient were chosen to correspond approximately to the middle of the previously measured dynamic range (i.e., from the vestibular activation threshold to the upper comfortable level) of each patient (see Table 1). To evaluate the effect of the intensity of the stimulation on the VOR response, two modulation strengths (i.e., electrical gains of the gyroscope) were tested per patient. These modulation strengths were equivalent to modulation depths covering 50 and 75% of each patient’s measured dynamic range at the 30°/s peak-velocity of sinusoidal rotations.
Publication 2014
Electricity Epistropheus Eye Movements Medical Devices Nervousness Patients Pulses Sinusoidal Beds Stimulations, Electric Vertigo Vestibular Labyrinth Vestibular Nerve Vestibular System

Most recents protocols related to «Vestibular System»

Blender, (Blender Foundation; Amsterdam, Netherlands) is an open-source graphics program used to rectify the import and export formats between ParaView and Unity. ParaView's exportable 3D formats are .x3d or .vrml. In contrast, Unity's suitable importable 3D formats are .fbx, dao, .3ds, .dxf, .obj and .skp. For the current workflow, Blender takes .vrml files exported from ParaView and ultimately exports the entire CFD simulation as a .fbx file for import into Unity. Within Blender all model objects are set to have a consistent scale and default orientation, and their origin is established in a sensible position near an object's center of gravity. All the objects and vertex colors ultimately used during an animation for immersive viewing are created in one Blender project (Figure 2).
When preparing CFD simulations that have multiple time steps, it is important for the workflow that each time step is uploaded in the correct 3D space. To ensure proper object positioning, a Python script was written for implementation in Blender's text editor. The script re-creates the original CFD simulation, sequencing the 3D-geometry-time-steps inside the wall mesh and creates proper parent-child relationships that are necessary when the Blender project is loaded into Unity. At the top of the Python script, shown in Figure 2A, is a set of instructions. In addition to re-creating and organizing the simulation, the Python script also creates a wire-frame wall-mesh game object, UV maps the wall mesh (technique used to wrap a 2D texture on a 3D model), and deletes unnecessary cameras and lamps that are rooted in the .vrml files.
It is common for a CFD model's mesh to have duplicate structures (i.e., a double-sided mesh). When viewing CFD results immersively, an excessive number of vertices can slow down the frame rate of the Unity project, which can contribute to simulator sickness (21 (link), 22 (link)) [i.e., motion sickness thought to result when sensory cues receive conflicting inputs from visual vs. vestibular systems (23 (link), 24 (link))]. If the wall mesh is visible in the 3D view without glyphs or streamlines, this indicates a secondary script in the workflow should be run to remove duplicate structures and consequently reduce the number of vertices. The secondary script may also be run regardless of whether the wall mesh is double-sided if the user would like to reduce the number of vertices. Lastly, the Blender file is exported as an .fbx file and loaded into Unity.
The ability to add related supplementary data sources to the viewing of CFD simulation results is one of the main reasons why our CFD researchers and collaborators created the current workflow for immersive visualization. Importantly, supplementary data such as medical imaging can provide valuable information on surrounding structures and tissues, thus combining anatomical and functional results for comprehensive analysis. Depending on the type of data the user wishes to display as supplementary material, it can be added in either the Blender project or Unity template. For example, in the current workflow and template, volumetric imaging data (i.e., CT, MRI) used to create a CFD model and consisting of a stack of slices are imported in Blender while a flow waveform created in a program such as Excel (Microsoft; Redmond, Washington) is added later in Unity.
Publication 2023
Gravity Lanugo Microtubule-Associated Proteins Motion Sickness Python Reading Frames Submersion Tissues Vestibular System
If the patients meet any of the following criteria, they will not be eligible for the study:

Acute concomitant injuries of the ankle (fractures, syndesmosis ligament injury, osteochondral lesions)

Pre-injuries of the injured and non-injured ankle

Serious lower-extremity injuries of the last 6 months (e.g., fractures, ligament ruptures)

Lower-extremity surgery (e.g., ACL-reconstruction)

Neurological diseases or impairments of the vestibular system which could influence the physiological performance

Publication 2023
Ankle Injuries Fracture, Bone Injuries Leg Injuries Ligaments Lower Extremity Nervous System Disorder Operative Surgical Procedures Patients physiology Reconstructive Surgical Procedures Syndesmotic Injuries Vestibular System
In this study, 16 subjects (12 females and 4 males, mean age = 67.1 years, range = 62-79 years) with normal or corrected visual acuity of at least 0.7 logMAR (tested with Landolt rings) and no vestibular complaints were recruited. No or mild dizziness handicap levels were found by means of the Dizziness Handicap Inventory (DHI).14 (link) The mean DHI sum score was 6.5 ± 7.5 standard deviation (SD). All subjects had no history of vertigo at any time.
Exclusion criteria were acute medical diseases (e.g., infections) or specific chronic diseases (e.g., depression, ataxia, stroke) that might influence the audio-vestibular system and/or the ability to walk. Furthermore, any medically prescribed drug intake influencing the balance system was an exclusion criterion as well.
Fifteen subjects were excluded from the study based on the abovementioned criteria. Six subjects reported a history of stroke, an ongoing depression, or ataxia (2 in each criterion). Nine subjects had poor corrected visual acuity (higher than 0.7 logMAR).
The saccular and utricular function was tested by recording cervical (cVEMPs) or ocular vestibular evoked myogenic potentials (oVEMPs) with an ECLIPSE® measurement system (Interacoustics, Middelfart, Denmark). Five subjects had absent oVEMPs and 6 subjects had absent cVEMPs unilaterally. The anterior, posterior, and horizontal semicircular canals, respectively, were analyzed by the video head impulse test system ICS Impulse® (Otometrics, Planegg, Germany). No pathologic results were found.
Performance during posturographic measurements in stance and gait tasks by the geriatric Standard Balance Deficit Test (gSBDT)15 (link) with the Vertiguard® system (Zeisberg GmbH; Metzingen, Germany) showed for all participants a normal composite score (below 50). The following formula was applied by the device to calculate the composite score for the estimation of the total performance of a patient in relation to normal controls:
with p = pitch sway/normal value in %, r = roll sway/normal value in %, n = number of tasks.
Subjects with a composite score below 50 have an impaired balance during the gSBDT of the Vertiguard® system. This is based on the result of the formula above for 100% age and gender-related sway. The average score of all included subjects was 47.4 ± 4.1 SD.
The Institutional Review Board approved the study protocol (approval number EA4/182/17). All experiments were carried out in accordance with the Declaration of Helsinki and all participants agreed to the informed consent.
Publication 2023
Acute Disease Ataxia Cerebrovascular Accident Disease, Chronic Ethics Committees, Research Females Gender Head Impulse Test Infection Males Medical Devices Neck Ocular Vestibular Evoked Myogenic Potentials Patients Pharmaceutical Preparations Semicircular Canals Vertigo Vestibular Labyrinth Vestibular System Visual Acuity
The present study included 67 patients with complaints of vertigo between the age group of 18 and 70 years. Patients with any significant defective vision, acute illness, or diagnosed neurological disorders or claustrophobia were excluded from the study.
Interacoustics VN415/VO425 (Interacoustics A/S, Middelfart, Denmark) VNG machine was used in our study. Before conducting a VNG, standard precautions were followed.
VNG consists of multiple tests that intend to test the functionality of the vestibular system. It is able to differentiate between peripheral and central disorders and the side of the lesion. It includes tests to check the oculomotor system and the vestibulo-ocular reflex. It helps to record, analyze, and report eye movements using video imaging technology.
Before conducting a VNG, it is essential to take a detailed history and clinical examination, including otoscopy and ocular movements, followed by a neuro-otological examination. It is important to ask the patient not to have any eye makeup or contact lenses during the test. Patients are also advised to have food at least three hours prior to the test, or else they are prone to develop nausea and vomiting during the tests. Patients should be briefed about the nature of the test being benign, or else erroneous results may occur if the patient is apprehensive/anxious. Drugs like benzodiazepines, anti-depressants, vestibular sedatives, and anxiolytics suppress the caloric test. Neck disorders like ankylosing spondylitis should be ruled out before the test because in such cases, static and dynamic positional tests are contraindicated. Ear examination should be done in all patients to assess the status of the tympanic membrane and to remove any wax or debris present. Any ptosis, refractory error, or restricted eye movements should be documented, and, in such cases, binocular VNG should be avoided. One must ensure that the patient is off vestibular sedatives for a minimum of 48-72 hours, and once the prerequisites are met, one can proceed with the calibration of the eye for the test. The parameters assessed during the test are listed in Table 1.
Statistical analysis
Categorical variables were presented in numbers and percentages. Continuous variables were presented as mean, SD, and median. Qualitative variables were compared using the chi-square test and Fisher's exact test. A p-value of <0.05 was considered statistically significant. The data were entered in a Microsoft Excel spreadsheet (Microsoft Corporation, Redmond, WA) and analysis was done using IBM Statistical Package for Social Sciences (SPSS) software version 21 (IBM Corp., Armonk, NY). Analysis was done using descriptive and inferential statistics.
Publication 2023
Age Groups Ankylosing Spondylitis Anti-Anxiety Agents Benzodiazepines Caloric Tests Cervix Diseases Claustrophobia Contact Lenses Eye Movements Food Nausea Nervous System Disorder Otoscopy Patients Pharmaceutical Preparations Physical Examination Prolapse Reflex, Vestibulo-Ocular Sedatives Tympanic Membrane Vertigo Vestibular Labyrinth Vestibular System Vision
Two left-sided (IE_1L, IE_2L) and two right-sided (IE_3R, IE_4R) fresh-frozen human cadaveric inner ears were used in this study, whereby the samples IE_2L and IE_3R originated from the same subject (Supplementary Fig. 1, Supplementary Table 3). All four temporal bones were harvested within 72 h post mortem from individuals who underwent a clinical brain autopsy at the University Hospitals of Leuven. Informed consent was obtained from all subjects, their next of kin or legal guardian(s). Harvesting and use of the temporal bones was conducted in accordance with the Helsinki declaration and approved by the Medical Ethics Committee of the University Hospitals of Leuven (S65502). To minimize the required amounts of the CESA and to facilitate its diffusion into the cochlea, the inner ears (approx. 10 mm × 10 mm × 20 mm) were dissected out of the temporal bones63 (link). After the surgical dissection, the isolated inner ears were thoroughly evaluated under a surgical microscope, to exclude obvious anatomical malformations and trauma to the stapes, the RWM, the cochlear capsule and the semicircular canals of the vestibular system. In addition, the stapes mobility and the integrity of the RWM were visually evaluated under the surgical microscope by confirming movement of the RWM, without leakage of the intracochlear fluid, when gentle pressure is applied on the stapes. No pathological findings were detected during the inspection and dissection of the temporal bones. The samples IE_1L and IE_4R were frozen twice: once before and once after the dissection; IE_2L and IE_3R were frozen once, after the dissection. The samples were not fixed or decalcified. On the evening before the staining experiment, the fresh-frozen samples were thawed overnight at 4 °C.
Publication 2023
Autopsy Brain Capsule Cochlea Congenital Abnormality Diffusion Dissection Ethics Committees, Clinical Freezing Homo sapiens Labyrinth Legal Guardians Microscopy Movement Operative Surgical Procedures Pressure Range of Motion, Articular Semicircular Canals Stapes Temporal Bone Vestibular System Wounds and Injuries

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More about "Vestibular System"

The vestibular system, also known as the balance system or equilibrium system, is a complex sensory network responsible for providing the central nervous system with critical information about motion, equilibrium, and spatial orientation.
Located in the inner ear, this system consists of the vestibular labyrinth, including the semicircular canals and otolith organs.
Optimal vestibular function is essential for everyday activities, as it plays a crucial role in maintaining balance, stabilizing gaze during head and body movements, and coordinating posture and eye movements.
Dysfunction in the vestibular system can lead to a variety of clinical conditions, such as vertigo, dizziness, and balance disorders.
Researchers in this field utilize a range of tools and techniques to study the vestibular system, including the RiboPure kit for RNA extraction, SAS statistical software for data analysis, and Bovine serum albumin (BSA) as a stabilizing agent.
The SYBR Green technology is often employed for real-time PCR analysis, while PBS (Phosphate-Buffered Saline) serves as a common buffer solution.
SuperScript II Reverse Transcriptase is used for cDNA synthesis, and Anti-digoxigenin-AP Fab fragments are utilized for in situ hybridization studies.
Additionally, the Biodex System 3 is a widely used platform for assessing balance and postural control, and the PCRII-TOPO vector is a common tool for cloning and sequencing vestibular-related genes.
CPD030, a potential therapeutic target, has been the focus of research into vestibular-related disorders.
By leveraging the insights and tools available, researchers can optimize their vestibular system studies, ensuring efficient and reliable research that contributes to the understanding of this complex sensory system and the development of effective treatments for vestibular-related conditions.
PubCompare.ai, the AI-driven platform, can be a valuable resource in this endeavor, helping researchers identify the most accurate and reproducible protocols from literature, preprints, and patents.