We recruited 756 subjects using MTurk and randomly assigned each subject to play one of four canonical games - the dictator game, ultimatum game, trust game and public goods game - either with or without stakes. In all eight conditions, subjects received a $0.40 show up fee. In the four stakes conditions, subjects had the opportunity to earn up to an additional $1.00 based on their score in the game (at an exchange rate of 1 point = 1 cent). In the four no-stakes conditions, subjects were informed of the outcome of the game, but the score in the game did not affect subjects' earnings. In all conditions, subjects had to complete a series of comprehension questions about the rules of the game and their compensation, and only subjects that answered all questions correctly were allowed to participate. We now explain the implementation details of each of the four games.
In the Dictator game (DG), Player 1 (the dictator) chose an amount ( ) to transfer to Player 2, resulting in Player 1 receiving a score of and Player 2 receiving a score of .
In the Ultimatum Game (UG), Player 1 (the proposer) chose an amount ( ) to offer to Player 2 (the responder). Player 2 could then accept, resulting in Player 1 receiving a score of and Player 2 receiving a score of ; or reject, resulting in both players receiving a score of 0. We used the strategy method to elicit Player 2 decisions (i.e., Player 2 indicated whether she would accept or reject each possible Player 1 offer). For each Player 2 we then calculated her Minimum Acceptable Offer (MAO) as the smallest offer she was willing to accept. As in the physical lab, some subjects were ‘inconsistent’ in that they were willing to accept some of the lower offers, but rejected higher offers (that is, they did not have a threshold for acceptance) [20] . When calculating MAOs, we did not include such inconsistent players. We also examined how the addition of stakes changed the fraction of inconsistent players, as well as the rejection rates for each possible Player 1 offer when including all Player 2 s (consistent and inconsistent).
In the Trust Game (TG), Player 1 (the investor) chose an amount ( ) to transfer to Player 2 (the trustee). The transferred amount was multiplied by 3 and given to the trustee, who then chose a fraction (where ) to return to Player 1. As a result, Player 1 received a score of and Player 2 received a score of . We used the strategy method to elicit Player 2 decisions (i.e., Player 2 indicated the fraction she would return for each possible Player 1 transfer).
In the Public Goods Game (PGG), four players each received an initial endowment of 40 units, and simultaneously choose an amount ( ) to contribute to a public pool. The total amount in the pot was multiplied by 2 and then divided equally by all group members. As a result, player i received the score .
In the DG, UG and TG experiments, each subject played both roles, first making a decision as Player 1, and then making a decision as Player 2. Subjects were not informed that they would subsequently play as Player 2 when making their Player 1 decisions. Unless otherwise noted, all statistical tests use the Wilcoxon Rank-sum test.