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Negative Reinforcement

Negative reinforcement is a behavioral conditioning technique where an aversive stimulus is removed or prevented from occurring in order to increase the likelihood of a desired behavior.
This process strengthens the target behavior by eliminating or avoiding an unpleasant outcome.
Effective use of negative reinforcement can help individuals develop healthier habits and improve research outcomes by optimizing protocols for reproducibility and accuracy.
Unlike positive reinforcement, which rewards desirable behaviors, negative reinforcement focuses on the removal of unpleasant stimuli to shape behavior.
Mastering the nuances of negative reinforcement can be a powerful tool for researchers and clinicians alike.

Most cited protocols related to «Negative Reinforcement»

Research examination teams use the mobile dental equipment, instruments, and supplies to set up clinical examination stations
(Figure 2) where there is suitable space and a power outlet in community locations (e.g.,
classrooms). Each examiner has custom-fit magnifying loupes with headlights at their disposal (§2.1) and is trained to use
basic child behavior guidance and management techniques routinely used in pediatric dentistry, including tell-show-do (TSD), positive
reinforcement, negative reinforcement, voice control, modeling and labeling. Children whose legal guardians have provided informed
consent are examined -at least 30, preferably 60 minutes- after they have had breakfast or snack. The families (and teachers, where
applicable) are instructed not to brush the children’s teeth the morning before the examination--the examiner cleans the teeth
with a toothbrush (no toothpaste) and floss (when needed) after biospecimen collection, and the teeth are dried before the
examination. The examiner completes the exam and all data are directly recorded electronically by a designated recorder using the DEA.
The procedures are carried out as follows:
Publication 2019
Child Child Guidance Dental Equipment Legal Guardians Negative Reinforcement Physical Examination Snacks Tooth Toothbrushing Toothpaste
The primary component of CBIT12 is habit reversal training. The primary components of habit reversal are tic-awareness and competing-response training.15 Awareness training entails self-monitoring of current tics, focusing on the premonitory urge or other early signs that a tic is about to occur. Competing-response training is based on the observation that performance of a tic results in a decrease in the premonitory urge. Over time, the reduction in the urge after completion of the tic reinforces repetition of the tic (i.e. a negative reinforcement cycle).9 Competing response training involves engagement in a voluntary behavior physically incompatible with the tic, contingent on the premonitory urge or other signs of impending tic occurrence. Competing-response training is distinct from deliberate tic suppression in that it teaches the patient to initiate a voluntary behavior to manage the premonitory urge (and disrupt the negative reinforcement cycle) rather than simply suppressing the tic. Initially, patient and therapist create a tic hierarchy and rank tics from most to least distressing with more distressing tics addressed earlier in treatment. Awareness training and competing response training are then implemented and practiced in session one tic at a time. For example, a child with a neck-jerking tic may be taught to look forward with his chin slightly down, while gently tensing neck muscles for 1 minute or until the urge goes away. As noted, the competing response can be initiated when the patient notices a tic is about to occur, during the tic, or after the tic has occurred. For vocal tics, slow rhythmic diaphragmatic breathing is the most common competing response. Patients are encouraged to use their competing responses throughout the day. Optimally, competing responses are compatible with maintaining participation in ongoing activities, but incompatible with execution of the tic. With practice, patients are able to complete the competing response without disengaging from routine activities.
In addition to habit reversal training, CBIT also included relaxation training and a functional intervention to address situations that sustained or worsened tics. The functional intervention first identified situational antecedents and consequences influencing tic severity, and second, developed individualized behavioral strategies to reduce the impact of these factors.16 (link),17 For example, parents were taught to manage tic increases often occurring when their child returned home from school by encouraging and praising the youngster for practicing behavioral intervention techniques. Parents were also taught to manage their own reactions to the tics and to prevent the tics from exerting undue influence on family life.
The control treatment, supportive psychotherapy and education, provided information about tic disorders and was designed to mimic recommended adjunctive components of psychopharmacologic treatment.18 Children and their parents were allowed to discuss tics and related issues, but therapists were prohibited from providing direct instructions about tic management.19 (link)
Both treatments were delivered in eight sessions over 10 weeks and matched for session length and duration. The first two sessions were 90 minutes to facilitate rapport building and information gathering. The remaining sessions were 60 minutes in length. The first six sessions occurred weekly; the remaining two biweekly. Although both interventions focused on the child, parents were included for all or part of a session depending on session content. Following systematic training and certification, therapists with masters-level or higher education implemented both interventions according to detailed treatment manuals. Therapists also received weekly site-level and cross-site supervision with an emphasis on maintaining the integrity of both interventions. Independent raters completed treatment integrity ratings on a random 13% sample of video-recorded therapy sessions using a detailed checklist outlining the required and prohibited elements of each treatment session in both treatment conditions. Overall, 88% of behavioral intervention sessions and 98% of control treatment sessions were rated as good or better.
Publication 2010
Awareness Behavior Therapy Child Chin Neck Neck Muscles Negative Reinforcement Parent Patients Psychotherapy Specimen Handling Supervision Tic, Vocal Tic Disorder
We used validated items and cognitively tested24 newly developed survey items with 15 adult smokers prior to finalizing the survey instrument. The baseline prelabeling survey assessed quit attempts in the last month and most secondary outcomes (eTable 1 in Supplement 2), and the baseline post labeling survey assessed demographic characteristics.
The primary trial outcome was attempting to quit smoking during the study. At week 1, week 2, week 3, and week 4 follow-up visits, we asked participants “During the last week, did you stop smoking for 1 day or longer because you were trying to quit smoking?” At week 4 follow-up, we also asked “Since you started the study, did you stop smoking for 1 day or longer because you were trying to quit smoking?” We considered participants to have made a quit attempt if they answered “yes” to any of the quit attempt questions.
We used the message impact framework (eFigure 1 in Supplement 2), a taxonomy of variables that pictorial warnings may affect,13 (link) to guide the selection of secondary outcomes. Secondary outcomes were measured at week 4 follow-up: cognitive elaboration (thinking about the warning message and thinking about the harms of smoking); fear elicited by the warning and negative affect (eg, disgust, anger); perceived likelihood of harm from smoking; positive and negative smoking reinforcement attitudes; quit intentions; number of conversations in the past week about the warning, health risks of smoking, and quitting smoking; number of times forgoing a cigarette in the past week; and quitting smoking (defined as not smoking cigarettes in the 7 days before the week 4 follow-up visit). Participants who had quit smoking did not answer questions about quit intentions and forgoing a cigarette.
Publication 2016
Adult Anger Cognition Dietary Supplements Disgust Fear Negative Reinforcement
Here we provide a technical description of the task and how to find the optimal behavior. More details and many helpful intuitions are provided in the Results section. We assume that the state of the world is either H1 or H2, and it is the aim of the decision maker to identify this state (indicated by a choice) based on stochastic evidence. This evidence δx ~ N(μδt, δt) is Gaussian for some small time period δt, with mean μδt and variance δt, where |μ| is the evidence strength, and μ ≥ 0 and μ < 0 correspond to H1 and H2 respectively. Such stochastic evidence corresponds to a diffusion model
dxdt=μ+η(t) , where η(t) is white noise with unit variance, and x(t) describes the trajectory of a drifting/diffusing particle. We assume the value of μ to be unknown to the decision maker, to be drawn from the prior p(μ) across trials, and to remain constant within a trial. After accumulating evidence δx0…t by observing the stimulus for some time t, the decision maker holds belief g(t) ≡ p(H1|δx0…t) = p(μ ≥ 0|δx0t) (or 1 − g(t)) that H1 (or H2) is correct (Fig 1A). The exact form of this belief depends on the prior p(μ) over μ and will be discussed later for different priors. As long as this prior is symmetric, that is p(μ ≥ 0) = p(μ < 0) = ½, the initial belief at stimulus onset, t = 0, is always g(0) = ½.
The decision maker receives reward Rij for choosing Hi when Hj is correct. Here rewards can be positive or negative, allowing for instance for negative reinforcement when subjects pick the wrong hypothesis, that is, when i is different from j. Additionally, we assume the accumulation of evidence to come at a cost (internal to the decision maker), given by the cost function c(t). This cost is momentary, such that the total cost for accumulating evidence if a decision is made at decision time Td after stimulus onset is
C(Td)=0Tdc(t)dt (Fig. 1B). Each trial ends after Tt seconds and is followed by the inter-trial-interval ti and an optional penalty time tp for wrong decisions (Fig. 1C). We assume that decision makers aim at maximizing their reward rate, given by
ρ=RC(Td)Tt+ti+tp, where the averages are over choices, decision times, and randomizations of ti and tp. We differentiate between fixed duration tasks and reaction time tasks. In fixed duration tasks, we assume Tt to be fixed by the experimenter and to be large when compared to Td, and tp = 0. This makes the denominator of Eq. (1) constant with respect to the subject’s behavior, such that maximizing the reward rate ρ becomes equal to maximizing the expected net reward 〈R〉 − 〈C(Td) 〉 for a single trial. In contrast, in reaction time tasks, we need to consider the whole sequence of trials when maximizing ρ because the denominator depends on the subject’s reaction time through Tt, which, in turn, influences the ratio (provided that Tt is not too short compared to the inter-trial interval and penalty time),
Publication 2012
Intuition Negative Reinforcement Neoplasm Metastasis

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Publication 2017
Eating Eye Food Mus Negative Reinforcement Optogenetics Organum Vasculosum Laminae Terminalis Pulse Rate Saline Solution Sodium Chloride Water Consumption

Most recents protocols related to «Negative Reinforcement»

We used the group factor analysis (GFA) to explain relationships between groups of variables with a sparsity constraint (Klami et al., 2015 (link)). GFA uses a sparse Bayesian estimation to identify latent factors that either represent a robust relationship between groups or explain away group-specific variation. Four variable groups were defined: (1) brain activation measures; (2) behavioral measures; (3) demographic measures; and (4) baseline psychological measures. For brain activation measures, food minus neutral contrasts from 34 regions of interest [OFC (47o_left, 47o_right, A11l_left, A11l_right, A11m_left, A11m_right), vmPFC (A14m_left, A14m_right), ACC (A32p_left, A32p_right, A32sg_left, A32sg_right), caudate (dCa_left, dCa_right, vCa_left, vCa_right), putamen (dlPu_left, dlPu_right, vmPu_left, vmPu_right), globus pallidus (GP_left, GP_right), amygdala (lAmyg_left, lAmyg_right, mAmyg_left, mAmyg_right), nucleus accumbens (NAc_left, NAc_right), hippocampus (rHipp_left, rHipp_right), insula (vIa_left, vIa_right, vIg_left, vIg_right)] based on the results of meta-analyses were included as neural GFA group.
In total, the model included 34 regions of interest brain activation measures, 14 behavioral measures [changes in self-reported craving, FCQ-State subscales (Lack of control, Desire, Positive reinforcement, Negative reinforcement, Physiological hunger), and FCQ-Trait subscales (Lack of control, Emotions, Guilt, Hunger, Thoughts)], three demographic measures (Age, BMI, Education), and 10 self-report psychological measures [CES, DASS subscales (Depression, Anxiety, Stress), TEFQ subscales (Hunger, Cognitive restraint, Emotional eating), EDDQ subscales (Body image, Overeating, Compensatory behaviors)]. A form suited for GFA was achieved by z-normalizing the variables to have a zero mean and unit variance. To reduce the risk of identifying erroneous latent factors, GFA estimation was repeated 10 times to retain the robust latent factors constant across the sample chains.
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Publication 2023
Amygdaloid Body Anxiety Body Image Brain Cognition Contrast Media diacetoxyscirpenol Emotions Food Globus Pallidus Guilt Hunger Insula of Reil Negative Reinforcement Nervousness Nucleus Accumbens physiology Positive Reinforcement Putamen Seahorses Thinking
We assessed participants’ beliefs about the mood enhancing effects of cigarette smoking via items from the Wisconsin Inventory of Smoking Dependence Motives (WISDM-68 [32 (link),33 (link)]), a widely used measure with strong psychometric properties designed to elucidate smoking motives that contribute to dependence. The items were chosen a priori as relevant to beliefs that smoking cigarettes could improve one’s mood. The items included all six from the original WISDM’s [32 (link)] Negative Reinforcement scale and one from the Positive Reinforcement scale. Three of these items represented the full Affective Enhancement Scale of the Brief WISDM.[33 (link)] These items were completed before participants viewed the health messages.
After exposure to the health message, participants provided information about motivation to quit smoking, concerns about quitting smoking, and their perceived effectiveness of the messages as described below.
Publication Preprint 2023
Mood Motivation Negative Reinforcement Positive Reinforcement Psychometrics
A single-case alternating treatment design (Barlow & Hayes, 1979 (link)) without baseline was used to compare the effects of two conditions (i.e., silent and noise) of the modified FA on the dependent variables. The two conditions were alternated within each day for majority of the days when study sessions were implemented. To minimize potential sequence effects, the alternating sequence was randomly determined with no more than two consecutive sessions of the same condition. For each participant, an average of two modified FA sessions was implemented per day, across 3 to 5 days a week. On some of the days, one or three sessions were implemented based on the availability of the child participant and the clinic staff on a particular day. The alternation between conditions sometimes occurred across days instead of within a day if only one session was implemented on a day.
The purpose of the silent condition was to simulate a low-stimulation environment and evoke behavior maintained by automatic access to stimulation; the purpose of the noise condition was to simulate a high-stimulation environment and evoke behavior maintained by automatic escape from stimulation. If a participant engaged in higher levels of target repetitive behavior in the silent relative to the noise condition, the behavior was hypothesized to have an automatic positive reinforcement function. If a participant engaged in higher levels of target repetitive behavior in the noise relative to the silent condition, the behavior was hypothesized to have an automatic negative reinforcement function. If a participant engaged in similar levels of target repetitive behavior across the silent and noise conditions, the behavior was hypothesized to have a mixed automatic reinforcement function. If a participant engaged in minimal levels of target repetitive behavior in both conditions, the behavior was hypothesized to have a social reinforcement function instead of an automatic reinforcement function. An illustration of the study design and hypothesized subtypes based on the modified FA outcome is shown in Fig. 1.

Study design and hypothesized outcomes with corresponding functional subtypes

Publication 2023
Child Negative Reinforcement Positive Reinforcement Reinforcement, Psychological
Gambling Motives Questionnaire (GMQ; Stewart & Zack, 2008 (link)) was used in its Spanish version (Jáuregui et al., 2018 (link)) to assess 15 reasons why people gamble. The GMQ questionnaire is divided into three main factors comprising five items each: (1) Enhancement Motives (ENH): referring to positive internal reinforcement to increase positive emotions (e.g., To get "intense" feeling); (2) Coping Motives (COP): alluding to negative internal reinforcement, to avoid or lessen negative emotions (e.g., "Because it helps you when you feel nervous or depressed"); (3) Social Motives (SOC): referring to positive external reinforcement, mainly social affiliation (e.g., "Because it's what most of your friends do when they get together"). Each item is an adaptation of the Drinking Motive Questionnaire (Cooper et al., 1992 (link)). The scale is rated on a four-point Likert scale with response options ranging from 1 (never/almost never) to 4 (almost always). Regarding psychometric properties, all subscales presented good internal consistency (α > 0.80) in the original study and the Spanish version (between 0.71 and 0.85). In the current study, Cronbach's alpha ranged from 0.84 to 0.87.
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Publication 2023
Acclimatization Emotions Feelings Friend Hispanic or Latino Motivation Negative Reinforcement Nervousness Positive Reinforcement Psychometrics
One week after arrival, between 3 and 4 weeks of age, rats started their cognitive training in the operant chambers. Prior to response training, a handful of reward pellets was provided to the rats in their homecage to reduce potential food neophobia. In the first training step, called habituation, the rats were introduced to the chamber and were provided with 25 reward pellets randomly delivered into the feeder magazine over the course of 30 min. The second training step consisted of autoshaping (AT), during which a conditioned stimulus (white circle, diameter 8 cm) on the right side of the touchscreen was introduced and associated with reward delivery. In this step, the rat received the reward either upon touching the image or when the 30 s stimulus presentation passed independently from whether the rat touched the screen or not. Each 30 min session consisted of 50 trials, and to continue to the next training stage, certain criteria had to be met (Table 1). After a correct response, one reward pellet was provided, the stimulus disappeared, and an inter-trial interval of 5 s followed. In the third step, defined as must touch (MT), rats were required to press the circular stimulus on the screen to obtain the reward, and a new trial would start only after the pellet was collected from the feeder magazine. An incorrect response or no response (omission) resulted in no reward delivery. In the next step, called punish incorrect (PI), a negative reinforcement was introduced. When the rat pressed the screen on the wrong location or in the absence of any stimulus presented, the house light turned on (illumination of the house light for 10 s), and no pellet was delivered. The last step of the training stages consisted of what is defined as moving punish incorrect (MPI), during which the stimulus changed position within the left and right aperture of the mask in random order.
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Publication 2023
Avoidant Restrictive Food Intake Disorder Light Lighting Negative Reinforcement Obstetric Delivery Pellets, Drug Touch

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More about "Negative Reinforcement"

Negative reinforcement, also known as aversive conditioning or avoidance learning, is a behavioral technique where an unpleasant stimulus is removed or prevented from occurring in order to increase the likelihood of a desired behavior.
This process strengthens the target behavior by eliminating or avoiding an unpleasant outcome.
Unlike positive reinforcement, which rewards desirable behaviors, negative reinforcement focuses on the removal of uncomfortable or aversive stimuli to shape behavior.
Effective utilization of negative reinforcement can help individuals develop healthier habits and improve research outcomes by optimizing protocols for reproducibility and accuracy.
Mastering the nuances of this technique can be a powerful tool for researchers and clinicians alike.
The Optical splitter, a key component in fiber optic communications, can be optimized using negative reinforcement principles to improve signal transmission and reduce errors.
Similarly, the PHM-100, a portable hardness measurement device, can leverage negative reinforcement to guide users towards accurate and consistent readings.
The SAS System for Windows and SPSS 27.0, popular statistical software, incorporate negative reinforcement mechanisms to guide users through complex analyses and ensure reliable results.
The Gemini Avoidance System, an advanced driver assistance technology, uses negative reinforcement to help drivers avoid hazardous situations and develop safer driving habits.
Automatic step-down devices, Ace monochrome printers, and the IntelliCage system for animal behavior research all leverage negative reinforcement techniques to optimize performance, reduce errors, and enhance user experience.
The Stata xtreg command and MATLAB's programming environment also offer negative reinforcement-based features to guide researchers towards accurate and reproducible results.
By understanding the principles of negative reinforcement and incorporating them into research protocols, product design, and software development, researchers and professionals can significantly improve outcomes, enhance user experiences, and drive innovation across a wide range of disciplines.