For the avatar reaction, we implemented a face-looking reaction behavior at a certain distance from the participant’s hand, based on the previous work (Cuello Mejía et al., 2021 (link)). In a previous study, pre-touch reaction distances were obtained for socially-touchable upper body parts: shoulders (24.8 cm), elbows (24.1 cm), and hands (21.5 cm) based on human interactions. We also implemented an “awareness” behavior for the avatar based on the concept of proxemics (Hall et al., 1968 (link)) and defined a looking behavior for it when the participant enters its personal space (~1.2 m).
Rift s
The Oculus Rift S is a virtual reality headset designed for immersive gaming and entertainment experiences. It features a high-resolution display, improved tracking technology, and ergonomic design for comfortable long-term use.
Lab products found in correlation
14 protocols using rift s
Avatar Reactions and Awareness in VR
For the avatar reaction, we implemented a face-looking reaction behavior at a certain distance from the participant’s hand, based on the previous work (Cuello Mejía et al., 2021 (link)). In a previous study, pre-touch reaction distances were obtained for socially-touchable upper body parts: shoulders (24.8 cm), elbows (24.1 cm), and hands (21.5 cm) based on human interactions. We also implemented an “awareness” behavior for the avatar based on the concept of proxemics (Hall et al., 1968 (link)) and defined a looking behavior for it when the participant enters its personal space (~1.2 m).
Virtual Reality Immersive Experiences
Virtual Reality Simulation Setup
Virtual Reality in Physiotherapy Management
Carl Zeiss VR ONE plus—The ZEISS® VR ONE plus contains two aspherical, biconvex lenses with +32.5 dioptres that facilitate fitting every subject within the display screen of a smartphone, which slides into the front tray of the head-mounted system at a distance of 44 mm, thus allowing a full 3D immersion.
Oculus Rift S—contains a number of sensors tracking the body movements. Thanks to the infrared LEDs and a camera placed on the goggles, it is possible to track the rotational movements of the head and pinpoint the position of the head in space. With the help of Touch VR controllers, carrying out various activities in virtual reality feels quite natural, just as in everyday life.
The physiotherapy management sessions were held for 3 weeks, 3 times a week, for 30 min, in each group, except for the first session, which lasted 60 min, so as to ensure that all participants were fully familiarised with how the programme actually worked. All sessions were carried out in the subject’s home environment (home, place of residence).
Embodied Experiences in Virtual Reality
Virtual Reality Experiment Setup
CorFix: VR-Enabled Patient-Specific Vascular Graft Design
Integrating 3D VR Surgical Planning
Oculus Rift S VR Equipment Setup
Virtual Reality Interviews for Qualitative Research
Avatar and environment example
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