The hardware used in this trial was the Samsung Gear VR system, comprising one of two Samsung smartphones (Note 4 or Galaxy S6), and the Samsung Gear VR headset (Second Innovator Edition). Unlike traditional virtual reality equipment which are tethered to a computer and require external base stations to track horizontal and vertical movement, the Samsung Gear VR is a mobile system, can run on battery power for multiple hours, and tracks head-rotation using internal sensors and gyroscopes. The Samsung Gear VR headset includes a dedicated touchpad for interacting with virtual reality content, back button for exiting or pausing levels, volume buttons, and a focus adjustment wheel to allow users to sharpen the image depending on their eye-sight. Inexpensive over the ear headphones were provided to deliver verbal instructions and sound.
Gear vr headset
The Gear VR headset is a virtual reality device developed by Samsung Electronics. It utilizes a smartphone as the display and processing unit, providing users with an immersive virtual reality experience. The Gear VR headset includes adjustable straps, a touchpad, and a range of connectivity options to seamlessly integrate with compatible Samsung smartphones.
Lab products found in correlation
8 protocols using gear vr headset
Mobile VR System Usage in Trials
The hardware used in this trial was the Samsung Gear VR system, comprising one of two Samsung smartphones (Note 4 or Galaxy S6), and the Samsung Gear VR headset (Second Innovator Edition). Unlike traditional virtual reality equipment which are tethered to a computer and require external base stations to track horizontal and vertical movement, the Samsung Gear VR is a mobile system, can run on battery power for multiple hours, and tracks head-rotation using internal sensors and gyroscopes. The Samsung Gear VR headset includes a dedicated touchpad for interacting with virtual reality content, back button for exiting or pausing levels, volume buttons, and a focus adjustment wheel to allow users to sharpen the image depending on their eye-sight. Inexpensive over the ear headphones were provided to deliver verbal instructions and sound.
Virtual Reality Exposure Therapy Platform
Immersive Mobile VR Experience
Measuring Movement-Evoked Pain Threshold
Immersive Virtual Reality Tourism Experience
Virtual Reality Immersion Evaluation
The AIEQ is a 23-item measure with responses rated on a 1-5 Likert scale and the AIMI is a 14-item questionnaire with a 1-7 Likert response scale. The MCQ involved selecting the single best answer from 4 options for a total of 6 questions.
A researcher remained present throughout the AIEQ, AIMI, and MCQ data collection. 8 participants from the 360 arm were invited to complete an online survey with freetext responses to questions submitted by candidates through email participation.
Virtual Reality for Pain Relief
The VR system consisted of the Samsung Galaxy S3 housed in a Samsung Gear VR headset (
Multisensory VR Environments for Taste Research
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