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Quadro k600

Manufactured by NVIDIA
Sourced in United Kingdom, United States

The Quadro K600 is a professional-grade graphics card designed for use in workstations. It features 384 CUDA cores, 2GB of GDDR5 memory, and a maximum resolution of 4096 x 2160 pixels. The Quadro K600 is intended to provide reliable and consistent performance for a variety of professional applications.

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6 protocols using quadro k600

1

Monocular Viewing and Contrast Detection

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All stimuli were displayed on a Sony MultiScan G520 monitor driven by an NVIDIA Quadro K600 video card and generated by a PC computer running Matlab (The Mathworks Corp., Natick, MA) with PsychToolBox 3 extensions85 (link), 86 (link). The monitor had a total display area of 40.0 cm × 30.0 cm, with a resolution of 1920 × 1440 pixels (1600 × 1200 pixels for 8 additional anisometropic amblyopes) and a refresh rate of 85 Hz. Participants with their best refractive corrections viewed the stimuli monocularly, which were presented on the centre of the monitor. The untested eye was occluded with an opaque eye patch (see Fig. 1a). A chin-rest equipped with a forehead strap was used to minimize subjects’ head movements during the experiment. Participants were seated in a darkened room in which all local cues to vertical/horizontal were removed by using black cardboard in front of the monitor to provide a circular window of 30.0 cm in diameter to the display51 . The original 8 bits per pixel luminance range digitization was extended above 10 bits with the contrast box switcher87 (link), providing the necessary minimum contrast steps for contrast detection measures, and the monitor weekly calibrated with a custom laboratory automated procedure.
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2

Mantis Visual Perception Protocol

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In each experiment, a mantis was hung upside down from a Perspex base and viewed full-screen stimuli on a CRT monitor (HP P1130). The base was held in place by a clamp such that the mantis was facing the middle point of the screen and the viewing distance (distance between mantis and monitor) was 7 cm in all trials. A web camera (Kinobo USB B3 HD Webcam) was placed under the base, providing a view of the mantis (but not the screen). The monitor, Perspex base and camera were all placed inside a wooden enclosure to isolate the mantis from distractions and to maintain consistent dark ambient lighting during experiments. The screen had physical dimensions of 40.4×30.2 cm and pixel dimensions of 1600×1200 pixels. At the viewing distance of the mantis, the horizontal extent of the monitor subtended a visual angle of 142 . The mean luminance of the monitor was 27.1 cd/m 2 , and its refresh rate was 85 Hz.
Experiments were programmed in Matlab 2012b (Mathworks, Inc., Natick, MA, USA) and stimuli developed using Psychophysics Toolbox Version 3 (PTB-3) [37 (link),38 (link),39 ] were used. The experiment computer was a Dell Optiplex 9010 (Dell Corporation Limited, Bracknell, UK) with an Nvidia Quadro K600 graphics card running Microsoft Windows 7.
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3

3D Visual Perception in Adults and Children

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Adult participants were tested in a dark room at Newcastle University and children performed the experiment on the same equipment in a dimmed area at the Newcastle Centre for Life, a public science center. The stimuli were presented on a 47-inch LG 3D monitor (47LD920; LG, Yeouido-dong, Seoul, South Korea) with a screen size of 104 cm × 58.5 cm. This is a patterned-retarder passive 3D monitor, where circular polarization is used to separate the left and right images. The spatial resolution of the monitor was 1920 × 1080 pixels and the refresh rate was 60 Hz. Observers sat at a viewing distance of 200 cm so a pixel subtended 54.65 seconds of arc (arcsec) on average. Adult participants used a forehead and chin rest. Children did not use a headrest, but head position was closely monitored by the experimenter. Observers wore appropriate passive 3D glasses (Sky 3D glasses, Middlesex, UK). Participants recorded their responses by pressing the left or right button of a standard computer mouse. The experiments were conducted using a DELL workstation (DELL, Round Rock, TX, USA), with a NVIDIA Quadro K600 graphics card (NVIDIA, Santa Clara, CA, USA), running Matlab (R2012b; MathWorks, Natick, MA, USA). The experiments were programmed using Psychophysics Toolbox extensions15 (link)–17 (link, no link found) (in the public domain, www.psychtoolbox.org).
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4

Measuring Visual Contrast Sensitivity Function

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The experiment was conducted in a dimly illuminated room. Stimuli were displayed on a 40.0 × 30.0 cm CRT monitor (Sony G520; 85 Hz, resolution of 1,600 × 1,200 pixels) with self-programmed Matlab functions (Mathworks Inc.) using the Psychophysics toolbox (Brainard, 1997 (link)). Stimuli were displayed using an NVIDIA Quadro K600 graphics system and viewed binocularly. To avoid local cues for vertical/horizontal and position, the screen was delimited by a 30.0 cm diameter circular window cut in a black cardboard (Tzvetanov, 2012 (link)). Luminance values were obtained with the help of the contrast box switcher (Li et al., 2003 (link)), that allowed to extend luminance range digitization above 10 bits, and thus provided the necessary minimum contrast step for CSF measure. Calibration was performed each day.
The eye-to-screen distance was maintained with a chin rest and fixed at 4 meters for CSF measure and the experiments for TI test with high-SF, and 2 m for TI test at low-SF. Experiments were initiated by subjects with a keyboard press. Subjects were requested to fixate on a small black square on the screen center and stimuli would be presented 200 ms after fixation point disappearance. Subjects responded by pressing corresponding keyboard keys.
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5

High-Performance Workstation Specifications

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All computations were performed on an HP Z420 workstation equipped with an Intel Xeon E5 1620 CPU (Quad-Cores, the clock up to 3.6 GHz), 20 GB DDR3 ECC RAM, SanDisk 1 TB SATA 6 GB/s solid-state drives, Windows 10 professional edition, and a Nvidia Quadro K600 graphics processing unit (GPU) (equipped with 1 GB video memory). The whole computation did not rely on the accelerated graphics processing unit hardware because the intermediate data generated during computation were over the size of the internal video memory.
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6

High-Performance GPU Simulation Workstation

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All the work was done using windows operating system and the simulation was performed by Dell Workstation with 2x10 core xenon CPU, 32GB SCC RAM(4X8), 2X2 TB HDD, 1x5GB Nvidia Tesla K20C, 1X1 GB Nvidia Quadro K600.
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