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Nd1.0 neutral density filter

Manufactured by Thorlabs
Sourced in United States

The ND1.0 neutral density filter is a passive optical component designed to attenuate the intensity of light passing through it. It has an optical density of 1.0, which corresponds to a 90% reduction in light intensity. The filter is made of a neutral material that absorbs light uniformly across the visible spectrum, making it suitable for a variety of applications where controlled light attenuation is required.

Automatically generated - may contain errors

2 protocols using nd1.0 neutral density filter

1

Visual Stimulation Setup for Fly Recordings

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Visual stimuli were presented on a 9 cm–by–9 cm rear projection screen in front of the fly covering a visual angle of ~80° in azimuth and ~55° in elevation. To cover a larger part of the horizontal visual field of ~168°, we rotated the fly with respect to the screen two times by 45° and recorded each fly at three positions relative to the screen (fig. S1A). In total, we thus stimulated an area of the visual field ranging from −34° to 134° in azimuth and −17° to 36° at the closest point of the screen to the fly in elevation (fig. S1A). Note that results are just plotted in a range between −23° and 120° in azimuth, as no neuronal responses were measured to the stimulus beyond that visual area. Stimuli were filtered through a 482/18 bandpass filter (Semrock) and ND1.0 neutral density filter (Thorlabs) and projected using a LightCrafter 4500 DLP (Texas Instruments, Texas, USA) with a frame rate of 100 Hz and synchronized with the recording of the microscope as described previously (54 (link)). Visual stimuli were generated using custom-written software using C++ and OpenGL. To correct for distortions due to the fly’s viewing position relative to the screen, stimuli were drawn on a virtual cylindrical surface and perspective-corrected using frustum.
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2

Visual Stimuli Presentation for Fly Neuroscience

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Visual stimuli were presented on an 8 cm x 8 cm rear projection screen in front of the fly covering a visual angle of 60° in azimuth and elevation. To cover a larger part of the horizontal visual field of 150°
we rotated the fly with respect to the screen two times by 45° (Extended Data Fig. 1a). Stimuli were filtered through a 482/18 bandpass filter (Semrock) and ND1.0 neutral density filter (Thorlabs) and projected using a LightCrafter 4500 DLP (Texas Instruments, Texas, USA) with a frame rate of 100 Hz and synchronized with the recording of the microscope as described previously (46) . All visual stimuli were generated using custom-written software using C++ and OpenGL.
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