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D2p software

Manufactured by 3D Systems
Sourced in United States

The D2P™ software is a CAD/CAM software developed by 3D Systems. It is a tool used for the design and preparation of 3D data for additive manufacturing processes. The software provides functionality for file preparation, model editing, and process planning.

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4 protocols using d2p software

1

Virtual Fibular Flap Harvesting Protocol

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The process started from acquisition of real computed tomography angiography (CTA) datasets of a patient lower leg, which represents the donor-site for osteomyocutaneous fibular flap harvesting procedure. CTA scans were acquired after administering nonionic contrast media intravenously (Xenetix 350 Guerbet) and with a slice thickness of 0.6 mm (Lightspeed VCT LS Advantage 64 slices; General Electric Medical System).
Anatomical areas of interest of the subject’s leg were segmented using D2P™ software (3D Systems Inc., Rock Hill, SC, USA): bones (tibia and fibula), arterial vessels (popliteal, fibular, tibial and perforating arteries) and leg skin (distinguishing the skin paddle profile for harvesting, according to the virtual planning for mandibular reconstruction).
Three-dimensional meshes were then generated from all the segmented masks, and saved in STL format.
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2

CCTA-Derived Virtual Reality Heart Modeling

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CCTA was performed using retrospective gating utilizing a 256-slice scanner (Brilliance iCT; Philips Healthcare, Cleveland, OH, USA) with 70 ml of intravenous non-ionic contrast medium (Iomeron 350, Bracco, Milano, Italy) followed by 40 ml of saline flush (at an injection rate of 4–5 ml/s). The CCTA data were reconstructed using a dedicated platform (Comprehensive Cardiac Analysis, Extended Brilliance Workspace (version 4.5); Philips Healthcare). Volumetric analysis was conducted using the best available diastolic phase that represented 80%–90% of the R-R interval.
The VR simulated heart models were created retrospectively based on the same CCTA data collected for each patient. Images were uploaded as Digital Imaging and Communications in Medicine (DICOM) files into D2P® software (3D Systems Inc. Littleton CO, USA) for cardiac chamber segmentation. The mesh files were converted into stereolithography (STL) format files that describe 3D objects’ surface geometry. The operator was able to see the resulting segmentation in a stereoscopic view using a dedicated system (Vive System, HTC, San Francisco, CA, USA).
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3

CTC-derived Virtual Reality Colon Models

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CT scanning was performed with 16-channel or higher multidetector CT scanners
using 120 kVp and 100 mAs, Brilliance iCT 256, Brilliance 64 (Ramat Gan,
Israel). All CTCs were performed according to the colonoscopy protocol after
bowel preparation with a standard laxative as previously reported.16 (link),17 (link) The scans
were reviewed by an experienced, board-certified radiologist (OS) using
Carestream Vue PACS in Sheba medical center, Israel. For purposes of the data
analysis, this study used axial images taken in the supine position,
exclusively.
VR-simulated colon models were created based on the CTC data collected for each
patient. The images were uploaded as Digital Imaging and Communications in
Medicine files into D2P® software (3D Systems Inc. Littleton CO, USA) for
segmentation. The mesh files were converted into stereolithography (.STL) format
files that depict 3D objects’ surface geometry. The operator was able to see the
resulting segmentation in a stereoscopic view using the Vive System (HTC, San
Francisco, CA, USA).
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4

Integrating 3D Anatomical Models for AR-Based Education

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The process started from the acquisition of computed tomography (CT) datasets of a dry skull of a human cadaver made available by the Human Anatomy Department of University of Bologna. Bone segmentation was performed using D2P™ software (3D Systems Inc., Rock Hill, SC, USA), and 3D mesh of the dry skull was then generated and saved in STL format. Three-dimensional models of eye anatomy, including eyeball, pupil, orbital muscles, and optical nerve, were selected from Unity asset store (https://assetstore.unity.com/packages/3d/characters/eye-anatomy-animated-100727) (accessed on 20 December 2021). Facial bony structures, lacrimal gland and nerves innervating the orbital muscles were added, starting from real patient datasets and using MeshMixer software (Autodesk Inc., San Rafael, CA, USA) for 3D sculping and mesh smoothing of the anatomical components. All these digital anatomical models were used as virtual content in the AEducaAR application. Additional infographic, such as sagittal and transversal planes that divide the orbit into four sectors, was included (Figure 1).
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