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3d vision 2 wireless glasses kit

Manufactured by NVIDIA

The NVIDIA 3D Vision 2 Wireless Glasses Kit is a set of active shutter glasses designed to work with NVIDIA graphics cards and displays that support 3D Vision technology. The kit allows users to experience stereoscopic 3D content on compatible systems.

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3 protocols using 3d vision 2 wireless glasses kit

1

Binocular Presentation of Stimuli for Visual Experiments

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Stimuli were presented on a 23-in. Planar SA2311W LED monitor (120 Hz refresh rate, 1920 × 1080 pixels resolution) at a viewing distance of 90 cm. Images were temporally interleaved and presented separately to each eye at 60 Hz using an NVIDIA 3D Vision 2 Wireless Glasses Kit (NVIDIA Corporation). This kit uses active polarizers (i.e., shutters), and had an average cross talk of 1.5% (when minimum luminance was presented to the “open” eye, and maximum luminance was presented to the “closed” eye). Observers used a chin rest to maintain a stable head position. Stimuli were rendered in MATLAB (R2015a; MathWorks, Natick, MA) using the Psychophysics Toolbox 3 (Brainard, 1997 (link); Kleiner et al., 2007 ; Pelli, 1997 (link)).
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2

Dichoptic Visual Perception Experiment

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The experiments were conducted in a dim room. Experimental programs were executed on a personal computer running MATLAB (MathWorks, Inc., Natick, MA). Test stimuli were presented on a gamma-corrected liquid crystal display screen with a 1920 × 1080 resolution and 120 Hz refresh rate. Subjects put on 3D Shutter Glasses (3D Vision2 wireless glasses kit, NVIDIA, Santa Clara, CA) and viewed the display dichoptically with viewing distance of 57 cm.
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3

Stereoscopic Stimulus Presentation for Macaque

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Experimental control was performed using the open-source REC-GUI system (RRID:SCR_019008) (Kim et al., 2019 (link)). Stimuli were presented on a 24” Acer GN246HL LED monitor (1920 × 1080 pixels, 120 Hz) at a viewing distance of 57 cm. Stereoscopic presentation was achieved by temporally interlacing left- and right-eye images using an NVIDIA 3D Vision 2 Wireless Glasses Kit. We modified the glasses for a macaque interocular distance. The crosstalk (averaged across eyes) when the maximum or minimum stimulus luminance was presented to the ‘closed’ eye and the background was presented to the ‘open’ eye was low: 1.85% and 0.88%, respectively (Woods, 2012 (link)). The stimuli were created in MATLAB R2015a using Psychtoolbox 3 (Kleiner et al., 2007 (link)), and rendered with anti-aliasing using an NVIDIA Quadro K4000 graphics card on a Windows 7 workstation.
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