The largest database of trusted experimental protocols

Unity 3d game engine

Manufactured by Unity Technologies
Sourced in United States

Unity 3D is a cross-platform real-time game engine developed by Unity Technologies. Its core function is to provide a comprehensive toolset for the creation and development of interactive 3D and 2D digital content, such as video games, simulations, and virtual experiences.

Automatically generated - may contain errors

18 protocols using unity 3d game engine

1

Immersive Virtual Reality Interaction Setup

Check if the same lab product or an alternative is used in the 5 most similar protocols
The setup consists on a 37.7 cm × 26.5 cm high-resolution display monitor (1920 × 1068 pixels), a Sony PlayStation Eye (Sony Interactive Entertainment, San Mateo, California, USA) for tracking arm movements and an eye-tracker (Tobii® EyeX, Tobii Technology, Stockholm, Sweden) for recording eye movements (Fig. 1). The eye-tracker works at distances from 45 to 100 cm, samples data at 30–60Hz and has a latency of 15 ms +/− 5 ms. The custom VR task was developed using the Unity 3D game engine (Unity Technologies, San Francisco, USA). The system was implemented on a PC running Windows 7.

Experimental setup. The setup includes an eye-tracker, hand tracker and a virtual environment displayed on a high-resolution display monitor. Patients interact with the system through arm movements on a flat surface

+ Open protocol
+ Expand
2

Gesture-Controlled Virtual Playground

Check if the same lab product or an alternative is used in the 5 most similar protocols
The playground was developed using the Unity 3D game engine (Unity Technologies) and consisted of a variety of geometrical figures (Figure 2). In this task, participants were required to use hand gestures, such as grabbing, throwing, and lifting, to interact with the geometrical figures. As participants could interact and throw geometrical figures out of their field-of-view, the virtual playground could be reset by tapping the computer’s space bar. The task did not have any music playing in the background, and it did not provide any additional feedback to the participant.
+ Open protocol
+ Expand
3

Infinite Raccoon Jumping Game Protocol

Check if the same lab product or an alternative is used in the 5 most similar protocols
The running raccoon game is a video game based on the genre of infinity runners in which a raccoon must jump several gaps before reaching the goal. The game was implemented using the widely used Unity 3D game engine [31 ]. Figure 1 shows a screenshot of the game.
In detail, the raccoon has to jump 180 gaps which are grouped into 18 blocks. Each block is identified by the raccoon’s speed, the trunk length, and gap length. The length of the trunk and the speed of the avatar define the inter stimuli (IS) time, which is approximately 1.5, 2.5, and 3.5 s while the gap’s width defines the difficulty of the jump. The settings of the different blocks are shown in Table 1.
+ Open protocol
+ Expand
4

Pico Neo 2 Eye VR Headset Protocol

Check if the same lab product or an alternative is used in the 5 most similar protocols
The training software was developed in the Unity3D game engine (Version 2021.3LTS), using the Pico XR SDK (version 1.2.4). The Pico Neo 2 Eye VR headset was used for development and training. It provides stand-alone functionality, meaning that no connection to a computer or any external tracking devices is necessary. The device features a 75 Hz display refresh rate and the VF per eye is stated to be 101° [30 ] according to the developer’s specifications, though independent measurements have shown a VF per eye of 89° both horizontally and vertically [21 (link)]. The built-in eye tracker of the Pico Neo 2 Eye has a refresh rate of 90 Hz and an accuracy of 0.5° according to the device specifications, with an ideal eye-tracking range of 25° horizontally and 20° vertically [30 ]. The use of VR is possible while wearing glasses or contact lenses.
+ Open protocol
+ Expand
5

Cognitive Pairing Task in Unity 3D

Check if the same lab product or an alternative is used in the 5 most similar protocols
The goal of the task consisted of pairing—without any order restriction—a set of 3 randomly placed red squares with 3 randomly placed gray squares using a computer mouse device (Figure 7). The game was custom developed using the Unity 3D game engine (Unity Technologies). To complete the task, the participant had (1) to select a red square by pressing the left mouse button (the square becomes green after selection) and (2) select an available gray square by pressing the left mouse button. The right and wheel buttons were deactivated. Audio feedback was provided with “Very Good!” whenever the participant paired all squares.
+ Open protocol
+ Expand
6

VR Eye Tracking in Binocular Immersion

Check if the same lab product or an alternative is used in the 5 most similar protocols
Participants wore an HTC Vive head-mounted display (HMD; New Taipei City, Taiwan) equipped with a Tobii eye tracker (Tobii, Stockholm, Sweden) and held an HTC Vive controller in their dominant hand. The two 1080 × 1200 px OLED screens have a refresh rate of 90 Hz and a combined field of view of approximately 100° (horizontally) × 110° (vertically). The integrated Tobii eye tracker (Tobii, Stockholm, Sweden) recorded eye movements binocularly with a refresh rate of 120 Hz and a spatial accuracy below 1.1° within a 20° window centered in the viewports. The experiment was implemented in C# in the Unity 3D game engine (version 2017.3; Unity Technologies, San Francisco, CA, US) using SteamVR (version 1.10.26; Valve Corporation, Bellevue, WA, US) and Tobii eye-tracking software libraries (version 2.13.3, Tobii, Stockholm, Sweden) on a computer operated with Windows 10.
+ Open protocol
+ Expand
7

Simulating Agents' Wayfinding Performance

Check if the same lab product or an alternative is used in the 5 most similar protocols
To compare agents’ with humans’ wayfinding performance (see Study 1), we replicated the desktop VR experiment setup and conducted two Monte-Carlo-type simulation experiments: (1) with visibility-based cognitive agents and (2) agents without visibility that rely solely on a ‘direct routing’ algorithm (i.e., the A* algorithm) to calculate the shortest path from the entrance to each destination. For each simulation experiment, a total of 1600 Monte-Carlo-type samples were taken. The agent’s initial heading was used as the random variable. The experimental framework used to develop and execute the simulation processing was based on the Unity3D game engine (Unity Technologies). We used Unity3D to render, control, record, and replay agents’ movements in the virtual environment. Trajectories were recorded by logging agents’ positions and orientations every 0.2 s. The simulations were executed using ETH Zurich’s Euler computing cluster through singularity-based containerization. To compare agents’ and humans’ wayfinding behaviors, two of the wayfinding behavioral measures used to quantify human behavior were also calculated for agents: (1)‘Time to Escalator’ and (2) ‘Average Cosine Similarity’.
+ Open protocol
+ Expand
8

Augmented Reality Instructions for HoloLens 2

Check if the same lab product or an alternative is used in the 5 most similar protocols
The AR instructions were designed as a step-by-step guide that included the same text, pictures, and videos as the conventional instructions. In addition, simple 3D models were displayed in two steps (Fig. 3). It was developed for the Microsoft HoloLens 2 (Microsoft, Redmond, Washington) using the Unity 3D Game Engine (Unity Technologies, San Francisco, California). The application can be controlled both by hand gestures and voice commands. Using the outstretched index finger, the user can interact with the interface simply by moving the finger “through” the projected button in the same way one would press a physical button. Audio as well as visual feedback indicates that a button was successfully pressed. Voice commands work either by reading out the name of a particular button or by focusing the eyes on the button and saying “select”.
+ Open protocol
+ Expand
9

The 9-Dot Problem: Spatial Reasoning Exploration

Check if the same lab product or an alternative is used in the 5 most similar protocols
The original 9-dot problem designed by Maier (1930) (link), and four different versions of this problem were used (see Table 1) in this study. The Unity3D game engine (Unity Technologies, n.d.) was used to create all of the problems. The diameter of each dot is 5 mm, and the distance between the dots is 1 cm. Problem solvers are required to draw four consecutive straight lines by crossing each dot in three minutes. Due to the fact that the first line is given as an additional hint in Problem Z, problem solvers are required to start from any end of the given line and draw three consecutive straight lines by crossing each dot for this problem in 3 min.
+ Open protocol
+ Expand
10

Spatial Reasoning with Coin Arrangement

Check if the same lab product or an alternative is used in the 5 most similar protocols
The original 8-coin problem, designed by Ormerod and colleagues (2002) , and four different versions of this problem were used in this study (see Table 1). Problem B used in this study was adopted from the study of Öllinger et al. (2013) . All problems were prepared via the Unity3D game engine (Unity Technologies, n.d.), and the coins were approximately 18 mm in diameter and three mm high. Problem solvers are required to replace two coins so that each of the coins touches the other three coins in three minutes.
+ Open protocol
+ Expand

About PubCompare

Our mission is to provide scientists with the largest repository of trustworthy protocols and intelligent analytical tools, thereby offering them extensive information to design robust protocols aimed at minimizing the risk of failures.

We believe that the most crucial aspect is to grant scientists access to a wide range of reliable sources and new useful tools that surpass human capabilities.

However, we trust in allowing scientists to determine how to construct their own protocols based on this information, as they are the experts in their field.

Ready to get started?

Sign up for free.
Registration takes 20 seconds.
Available from any computer
No download required

Sign up now

Revolutionizing how scientists
search and build protocols!