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Rift cv1 headset

Manufactured by Oculus

The Oculus Rift CV1 is a virtual reality headset designed to provide an immersive visual experience. It features a high-resolution OLED display, positional tracking, and integrated headphones.

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2 protocols using rift cv1 headset

1

Oculus Rift CV1 Experiment Setup

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The Oculus group’s setup was almost the same as the PC group’s setup. The subjects were sitting in the same chair model as the PC group and were controlling the environment in the same way using mouse and keyboard instead of Oculus controllers which were not available. The Oculus Rift CV1 headset was used for looking around in all directions (see Fig. 4). Forward movement direction after the forward key press was in the direction of the view. The headset was connected to a laptop able of sustaining a high 75 FPS HMD’s native frame rate. Participants used the laptop keyboard and a standard office-grade mouse.

Setup of Oculus Rift CV1 with participant performing the experiment (Color figure online)

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2

Evaluating VR Scenarios for Pain Mitigation

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VR Scenarios: Four scenarios were tested. VR equipment: An Oculus Rift CV1 headset and PC were used. Experimental pain was administered via a cold pressor test using an iced water tank, with water circulated to maintain a temperature of 4 o C, and monitored using a thermometer. This temperature provides an uncomfortable experience without causing tissue damage.
Data Collection Booklet: The booklet collected baseline information including demographic and initial pain threshold and tolerance data, pain scores for VR experience using visual analogue scales, and participants' ranking of the VR scenarios after all four exposures. The booklet also contained boxes for participants to add free text comments about their experience, if they wished. The booklet was given to the participant for the duration of their involvement, but they were assisted with its completion by the researcher.
Interview Schedule: Short interviews after each scenario aimed to gather further qualitative comments regarding the experience (enjoyment, difficulty, appearance of, immersion in and problems with scenarios, plus suggestions for improvement) and perceived impact on pain and written notes were taken of participant responses.
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