Galaxy s6
The Samsung Galaxy S6 is a high-performance smartphone. It features a 5.1-inch Quad HD display, a 16-megapixel rear camera, and a 5-megapixel front-facing camera. The device is powered by an octa-core processor and 3GB of RAM. It offers various connectivity options, including 4G LTE, Wi-Fi, and Bluetooth.
Lab products found in correlation
17 protocols using galaxy s6
Virtual Visits Enhance Patient Experience
Wearable Continuous Cardiac Monitoring Protocol
Modified T-Test for Agility Assessment
An adapted version of the T-test
27 (link)
was
used with its measurements reduced. This version of the test consists of a
frontal and posterior move of 5 (five meters), and two opposed lateral moves of
2.5 (two meters and fifty centimeters).
The test site was previously marked with orange paint spray for positioning the
“T” shaped cones. Four cones 24 cm high were placed in
each marked space and named A, B, C and D. The athlete had to stay just behind
cone A and wait for the call to start that was given from the countdown of 3
(three) seconds. The athlete quickly moved forward to cone B, then moved
laterally to cone C and laterally to cone D. Finally, the athlete moved
laterally to cone B and later to the beginning at cone A. When the subject
reached the cones B, C, and D, a squat movement was performed, followed by
touching the fingertips to the respective cones. The total test time (in
seconds) was recorded by two evaluators using two Samsung Galaxy S6 stopwatches
when the athlete reached cone A, signaling the end of the test. Trials with more
than 3% difference were not considered.
MoCA Cantonese Speech Corpus for Older Adults
Integrating VR and Icaros Platform
Quantifying Cartilage Cross-Linking via Color
Fabrication of GNP-based Colorimetric Sensor
Smartphone-Powered Cell Imaging Protocol
Multimodal Video Recording for EVM Processing
Video material that was not produced with the intention of EVM processing was acquired from external online sources. The sand lizard video was produced by Ben Locke and was located on Flickr [63 ]; the giraffe video was produced by AliasAnimo and was located on YouTube [64 ]. Written permissions were obtained to apply the videos for EVM processing in the scope of the present study.
Virtual Reality Gaming and Smartphone Usage Effects
The participants used the devices while seated on a freely rotating chair. For the VR experiment, the participants freely played a VR game (Lands End, Ustwo Games, UK) that was graded as “comfortable” on a platform provided by Oculus for 2 h10 . For the smartphone experiment, the participants used a smartphone with a 5.1-inch light-emitting diode screen from the same manufacturer (Samsung) to play a game (Tetris, Electronic Arts, CA, USA) for 2 h. If the participants experienced discomfort while using the device, they were allowed a 5-min rest that was not included in the 2-h of playtime.
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