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Gtx 980

Manufactured by NVIDIA

The NVIDIA GTX 980 is a high-performance graphics processing unit (GPU) designed for use in desktop computers. It features 2,048 CUDA cores, a 256-bit memory interface, and a base clock speed of 1,126 MHz. The GTX 980 is capable of delivering high-quality graphics and video processing performance for a variety of applications.

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Lab products found in correlation

4 protocols using gtx 980

1

Molecular Docking of Novel Compounds

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All novel compounds were docked in the protein binding site using the docking software GOLD, version 5.5 (www.ccdc.cam.ac.uk). For each compound, 25 diverse poses were generated and analysed. A radius of 10 Å was used to define the pocket extension. Automatic default parameters were set for the Genetic Algorithm. Shape constraints were imposed using as template the structure of GR24 co-crystallized within the target (PDB code 5dj5; Zhao et al., 2015 (link)). ChemScore was used as the scoring function. All calculations were performed on a Dell Precision workstation, having two Intel Xeon processors, twelve core 1TB 7.2K 6GBPS SAS Hard Drive, NVidia GTX 980 graphic card, and a Linux operating system centos 7, kernel version 3.10.0-514.10.2.el7.x86_64. Molecular interaction fields were calculated using FLAP (Fingerprints for Ligands and Proteins, Baroni et al., 2007 (link); Grossert et al., 2015 (link)), using the DRY probe to describe potential hydrophobic interactions, and the sp2 carbonyl oxygen O and the amide N1 probes for hydrogen-bond donor and acceptor regions, respectively.
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2

Virtual Reality Size Perception Experiment

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The experiment was run in VR using an Oculus Rift Developmental Kit 2 Head Mounted Display (HMD) which provides a resolution of 960  ×  1080 pixels per eye, maximum 75 Hz refresh rate, ∼95° (horizontally) × 106° (vertically) field of view and weighs 440 g. The display was powered from a Windows 10 Alienware Area-51 R2 with Intel® Core™ i7-5820K Processor, 16.0 GB RAM, and NVIDIA GeForce GTX 980 graphics card. The VR environment was built in Unity (Version 5.8.3) game engine with scripts programmed in C#.
To measure perceived size, the length of a virtual vertical target rod presented in virtual reality was compared to the length of a physical reference rod held in the participants’ hands. The reference rod (see Figure 1) was a rectangular aluminum rod of 0.454 m length, 0.025 m width, and 0.006 m thickness.
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3

Estimating Joint Angles from SRS and MOCAP Signals

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This study implemented multivariate linear regression, LSTM, and CNN networks to model the relationship between SRS and MOCAP signals and estimate joint angles in sagittal and frontal planes. Models estimate FLX and INV signals of MOCAP system based on the DFX, PFX, INV, and EVR signals of the SRS system and their first and second derivatives. Data analysis was performed using Python 3.7. Regression models were trained using Sklearn library. All DL models are developed using TensorFlow 2.4.0. and Nvidia Cuda 11.0.3 on an Nvidia GTX 980 with i7-5960X CPU and 128 GB of RAM.
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4

Comparative GPU Performance Analysis

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By solving the same BVP using three generations of Nvidia GPGPUs (C2075, K20c, and GTX980) and a range of meshes, we compare the execution speed of these devices. Since double-precision computing cores are physically separate and fewer in number, the performance of GPGPUs is sensitive to the precision of number representations. Regardless, to eliminate quantization error artifacts and ensure stable solutions, we use double-precision computation throughout.
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