The largest database of trusted experimental protocols

I7 core

Manufactured by NVIDIA
Sourced in United States

The I7 core is a high-performance processor developed by Intel. It features multiple cores and is designed for demanding applications and workloads. The I7 core provides enhanced processing power and efficiency, but a detailed description of its core function is not available while maintaining an unbiased and factual approach.

Automatically generated - may contain errors

2 protocols using i7 core

1

Immersive Virtual Reality for Perceptual Experiments

Check if the same lab product or an alternative is used in the 5 most similar protocols
In Experiments 1 and 2, stimuli were displayed using the Oculus Rift Developmental Kit 2 (DK2). The DK2 has a field of view that extends approximately 95°(horizontally) x 106° (vertically). The screen has a resolution of 920 x 1080 pixels and a 75hz refresh rate.
In Experiment 3, stimuli were presented in an Oculus Rift CV1 virtual headset. The CV1 has a field of view that extends approximately ±110° diagonally. The screen has a 1,080 x 1,200-pixel resolution per eye and a 90Hz refresh rate. For all three experiments the stimuli were created in Unity (Version 5.5.2f1, Unity Technologies SF, US) on an Alienware Area-51 R2 computer with an intel i7 core and a Nvidia GeForce GTX 980 graphics card. The projection was in stereo and was actively linked to the position of the participant’s head. Therefore, distance cues were available from stereo and parallax.
+ Open protocol
+ Expand
2

Virtual Reality Spatial Exploration Protocol

Check if the same lab product or an alternative is used in the 5 most similar protocols
For both tasks we used an Oculus Rift DK2 (Oculus, Menlo Park, CA, USA) head-mounted display (HMD), with a nominal static field of view of up to 100°. We extracted head gaze information from the head tracking sensor from the HMD to update the environment (allowing the exploration of the virtual space) and to compute parameters related to space exploration. We used headphones for higher immersion into the virtual environments, and to deliver the sounds in the dual task. The 3D environments were generated using the game engine Unity (Unity Technologies, San Francisco, USA). Raw data were stored in CSV files. We generated statistics from the CSV files to spreadsheets using Python 2.7 scripts. The tasks ran on a PC with Windows 8.1, Intel i-7 core, 8 GB of RAM and a Nvidia Geforce GTX 980. In addition, for the near space task we used MindMaze’s proprietary motion tracking system, based on a stereo camera and markers for detection of upper body movements in the 3D space. The application included a simple graphical user interface that allowed the experimenter to enter subject data (ID number, gender, age, handedness), and to select and launch the level to be performed.
+ Open protocol
+ Expand

About PubCompare

Our mission is to provide scientists with the largest repository of trustworthy protocols and intelligent analytical tools, thereby offering them extensive information to design robust protocols aimed at minimizing the risk of failures.

We believe that the most crucial aspect is to grant scientists access to a wide range of reliable sources and new useful tools that surpass human capabilities.

However, we trust in allowing scientists to determine how to construct their own protocols based on this information, as they are the experts in their field.

Ready to get started?

Sign up for free.
Registration takes 20 seconds.
Available from any computer
No download required

Sign up now

Revolutionizing how scientists
search and build protocols!