Here, we provide a summary description of the BEEHAVE model. A full description is included in Appendix S1 (Supporting information), following the ODD protocol (Overview, Design concepts, Details), a standard format for describing individual‐based models (Grimm et al. 2006, 2010). Additionally, hyperlinks allow the reader to move between the ODD description and corresponding program code. BEEHAVE is available to download at www.beehave-model.net and is implemented in the freely available software platform netlogo (Wilensky 1999). The program code and a user manual are included in Appendices S2 and S3 (Supporting information). Unless explicitly stated otherwise, we always address the modelled colony when using biological terms like ‘colony’, ‘foraging’, etc. in the following description.
The purpose of BEEHAVE is to explore how various stressors, including varroa mites, virus infections, impaired foraging behaviour, changes in landscape structure and dynamics, and pesticides affect, in isolation and combination, the performance and possible decline and failure of single managed colonies of honeybees. The model consists of three integrated modules: the colony, the mite and the foraging model (Fig. 1). An additional, external landscape module (M.A. Becher, V. Grimm, P. Thorbek, P.J. Kennedy & J.L. Osborne, unpublished data) can be used to create input files (Table S2, Supporting information) for the foraging model. We did not add a Nosema module at this point, as the mechanisms of transmission are still not well understood (Higes, Martín‐Hernández & Meana 2010), but we provide some suggestions of how Nosema infections can be addressed by changing some parameters. The colony model describes in‐hive processes, using difference equations to generate the colony structure and dynamics for the brood, in‐hive worker and drone population. The mite model describes the dynamics of a varroa mite population within the honeybee colony. As vectors for viruses, mites affect the mortality of bee pupae and adult bees. Viruses are not implemented as entities but via infection rates of mites and bees (BEEHAVE considers one type of virus at a time). The colony and mite model proceed in daily time steps.
The foraging model is an agent‐based model, which represents foraging at flower patches located in the landscape around the hive. Space is represented implicitly: properties of these flower patches, such as probability of being detected by scouting bees, distance to the hive, or nectar and pollen availability, are either set by the modeller when exploring hypothetical landscapes or extracted from real crop maps using the external landscape module. Landscape dynamics, including changes in location and availability of crop fields of different types, can be taken into account by updating the imported landscape data at every time step of the colony model. The foraging model, which is executed once per day, includes a varying number of foraging trips, depending on the quality of nectar and pollen sources in the landscape, the weather conditions and the size, stores, and demand of the colony. The foraging processes represented thus operate on the time‐scale of minutes.
The structure of the model is a compromise between structural realism (i.e. the ability to represent heterogeneity where it is likely to matter) and computational efficiency and parsimony regarding parameterization and model analysis. Hence, the in‐hive bee population is represented via age cohorts, foraging bees via ‘super‐individuals’ (Rose, Christensen & DeAngelis 1993; Scheffer et al. 1995; Grimm & Railsback 2005), mites via the total number of virus‐free and virus‐carrying mites and viruses via transmission rates between mites and bees. We also considered it essential to explicitly represent environmental factors driving colony dynamics and to link within‐hive dynamics and foraging by representing the seasonally dynamic storage, consumption, demand and collection of nectar and pollen. Including this level of complexity ensures that links and feedback mechanisms between reproduction, brood, food stores and foragers can be successfully captured.
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