The EEG data were recorded during the whole shopping task. After mounting the VR and EEG cap, we instructed the participant on how to use the VR so they could start the experiment and navigate through the store. The list of the products that they needed to purchase was available for them by hitting a button on the controller. In the first phase, they were required to buy all the products from the list. Afterward, we informed them about the remaining budget. Then, they could start the second phase of the experiment. On average, participants spent 238.87 ± 85.57 s on the planned purchase condition, and 228.00 ± 107.20 s on the unplanned purchase condition. The time-points of each purchase (i.e., when the participants choose an item) have been recorded during the experiment.
Virtual Supermarket Shopping Experiment in VR
The EEG data were recorded during the whole shopping task. After mounting the VR and EEG cap, we instructed the participant on how to use the VR so they could start the experiment and navigate through the store. The list of the products that they needed to purchase was available for them by hitting a button on the controller. In the first phase, they were required to buy all the products from the list. Afterward, we informed them about the remaining budget. Then, they could start the second phase of the experiment. On average, participants spent 238.87 ± 85.57 s on the planned purchase condition, and 228.00 ± 107.20 s on the unplanned purchase condition. The time-points of each purchase (i.e., when the participants choose an item) have been recorded during the experiment.
Corresponding Organization :
Other organizations : Aalborg University, Universitat de València
Variable analysis
- Planned Purchase Condition
- Unplanned Purchase Condition
- Time spent on Planned Purchase Condition
- Time spent on Unplanned Purchase Condition
- Number of Unplanned Purchases
- Budget of 250 Danish Kroner (DKK) (∼$35) for each participant
- List of 6 products (Broccoli, Milk, Cheese, Soda, Cereal, and Chocolate) with a cost range between 80 and 120 DKK
- Participants were asked to limit their physical movement in the VR environment
- Participants were required to purchase all the items from the list (Planned Purchase Condition)
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