Moreover, the Unity application was programmed to trigger iEEG data storage automatically, and to insert a mark at specific time points in the iEEG data. These synchronization marks were sent at the beginning and end of each 3.5–4-min recording interval, allowing for synchronization of iEEG data with data from other recording modalities (for example, motion tracking and eye tracking). See ref. 38 (link) for further technical details and specifications of this setup.
Unity-Based Multimodal Experimental Setup
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Corresponding Organization : University of California, Los Angeles
Other organizations : University of Southern California, NeuroPace (United States), University of California, San Francisco, Stanford University
Variable analysis
- Participant's momentary position and orientation
- Triggering of auditory events
- Triggering of iEEG data storage
- Unity game engine (version 2018.1.9f2)
- Motion-tracking system
- Unity application programming
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